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Test your knowledge on Gambling & Gaming!
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Step
1
of 16
1. Between 1%-5% of youth develop a problem with gambling
True
False
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TRUE
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2. Spending XP (experience points) to open a loot box in a video game does not qualify as gambling.
True
False
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FALSE
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3. Emotional stress, relationship issues, poor school performance &/or loss of athletic scholarships are potential problems related to youth gambling.
True
False
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TRUE
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4. Youth can legally bet on fantasy sports with their parent/guardian’s account.
True
False
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FALSE
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5. What can teens gamble virtual currency on when playing video game?
Loot boxes
Skins
Spin-to-win
All of the above
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ALL OF THE ABOVE
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6. Receiving scratch off tickets will increase the risk of youth problem gambling in the future.
True
False
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TRUE
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7. Youth that participate in gambling are ___ ____ likely than an adult to follow through with suicide ideation.
4x less
2x more
3x less
6x more
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2X MORE
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8. Youth participation in online sports betting has increased in recent years.
True
False
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TRUE
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